ICRPG Lost Tomb of the Skeleton King, Part 1

This is a play session of Lost Tomb of the Skeleton King from Axebane’s Moldy Codex, an adventure set in Alfheim using the Index Card RPG Core system. I play a Take, a small folk shadow, through this scenario.

Axebane’s Moldy Codex #1 from Axebane Games

The forest clearing Moment in this scenario was inspired by the card from ICRPG and an entry in 100 Oddities for an Enchanted Forest from Skirmisher Publishing

Index Card RPG Core Set from Runehammer Games

Index Card RPG Vol 1

Index Card RPG Vol 2

Rigaroga is a technologist lost in the wilderness, having adventures in geekery and nerdy mishegoss.

The Odd Order is a place for Rigaroga, friends and acquaintances to gather online.

If you’d like to pitch in, add a buck to the tip jar.

Or become an ongoing Patron, get gratis music downloads, and help me geek out!

Space Hulk

Games Workshop’s Space Hulk by Nick Wilson and Electronic Arts, on four 3 1/2″ floppies, circa 1993 “Join the Deadly Battle between Space Marine and Genestealer” “The hard drive must have 8.5 Megabytes of free space”!

ICRPG Gunk in your Junk, Part 1

This is a play session set in Warp Shell using Index Card RPG Core. I play a team of five Mecha (Eve, Izzy, Keys, Fish, and Nate) through this scenario which I’ve adapted from The Albuquerque Starport by Paul Reiche III.

The Albuquerque Starport is from Gamma World Referee’s Screen and Mini-Module

Index Card RPG Core Set from Runehammer Games

Index Card RPG Vol 3

Rigaroga is a technologist lost in the wilderness, having adventures in geekery and nerdy mishegoss.

The Odd Order is a place for Rigaroga, friends and acquaintances to gather online.

If you’d like to pitch in, add a buck to the tip jar.

Or become an ongoing Patron, get gratis music downloads, and help me geek out!

The Dulwich Horror

The Dulwich Horror by Oliver Harris is an entry into the corpus of Cosmicism, but not really Lovecraftian. It’s not set in New England, but rather in London, England proper. It doesn’t feature the Elder Gods, but rather an interesting twist on the Old Norse Gods. The protagonist’s name is Ursula, and that’s a bit too on the nose; and I just couldn’t get Disney out of my mind each time I read her name; but, on the whole there’s a good story with interesting ideas, with a real-feeling setting, and compelling familiar flavours of horror in an interesting new mixture. The story is from the viewpoint of a female protagonist who has a bit of a family secret, and so this also, it seems to me, overcomes some of the sexist and racist othering legacy of the Lovecraftian corpus, and thus I feel this is another welcome addition to the ranks of new Cosmicism.

I did get this book because Oliver Harris is the author of Lovecraft, Cyclonopedia and Materialist Horror, in the Cyclonopedia Studies section of Hermetic Library. Harris should not be confused with the crime writer of the same name, but consider checking out that essay and this story.

I made 6 highlights.

Originally posted on my personal blog at The Dulwich Horror

ICRPG The Horde of Haghu, Part 1

This is the first part of a new play session set in Nehwyreve, which is, with apologies to the memory of Fritz Leiber and his fans everywhere, an alternate-universe Nehwon, using the Index Card RPG Core system. I play a team of four companions (Rot, Ire, Ick, and Nit) through this scenario which I’ve adapted from The Secret of Urgaan of Angarngi by Carl Smith.

The Secret of Urgaan of Angarngi is from CA1: Swords of the Undercity, a module set in Lankhmar: City of Adventure, from TSR, Inc, circa 1985

Index Card RPG Core Set from Runehammer Games

Index Card RPG Vol 1

Index Card RPG Vol 2

Rigaroga is a technologist lost in the wilderness, having adventures in geekery and nerdy mishegoss.

The Odd Order is a place for Rigaroga, friends and acquaintances to gather online.

If you’d like to pitch in, add a buck to the tip jar.

Or become an ongoing Patron, get gratis music downloads, and help me geek out!

Elves

Elves by Cheron Fitzgerald and Del Carr, a Role Aids published by Mayfair Games, circa 1983 “Adventure for 4-8 Characters at Skill Levels 4 to 7” “Suitable for use with Advanced Dungeons & Dragons” “Six Complete Adventures”

Itsy Bitsy

Itsy Bitsy by John Ajvide Lindqvist is my first return to the corpus that contains Låt den rätte komma in, and its adaptions, about which I swooned a while back.

It’s definitely the same literary voice I recall, though from translations by the same translator, so … who’s voice is it luring me in? Ironically, the title story is only the first 1/3rd of this volume. The remaining 2/3rds is taken up by two previews for other Lindqvist books. So … this story is something of an anglerfish trying to tempt you in with promises for more of what you want.

*ahem*

The story itself is a twist on what seems at first to be a simple tale of a paparazzi waiting to capture the perfect picture to sell, but is taken down by a tickle being given to his deep desires.

I made 3 highlights.

Originally posted on my personal blog at Itsy Bitsy