Iris: Adventure Game is “a tabletop roleplaying game set in a sci-fi universe full of color and exploration.” That note about colour is not in passing. There is an interesting colour wheel mechanic, with cooperative power ups, that plays an important and central part of the game design.
Iris is currently in alpha playtesting, just having sent out invites in the last couple of days. There’s an introductory adventure available when you sign up for their email list and an alpha playtest campaign for which you can apply, participate, and help out with feedback.
I ran into this randomly on Instagram because they posted an image of a play map using Cecil Howe’s Hex Kit, and it caught my eye. They’ve licensed these colourful tiles for use in the game. It is a good match and definitely got my attention.
WHAT MAKES IRIS: ADVENTURE GAME DIFFERENT?
Every action has a consequence. Designed for engaging and strategic combat, Iris: Adventure Game does away with attack rolls and stat ceilings so that you fully control your character. Balance the tension of protecting yourself or aiding your team to overcome foes, puzzles and skilled negotiations.
Grab some friends, and play. Stop worrying about several hundred pages to read, managing countless rules and buying expensive figurines (well okay, confession: we love the mini figs, too). Iris: Adventure Game is written to be easily accessible, with one rulebook that provides lore, characters and guidelines while also encouraging ample freedom to tailor your adventure to your play group.
See it all. A fully integrated color mechanic allows your characters to manipulate the Source Colors and produce powerful combos. Coordinate your team’s efforts to empower each player’s abilities beyond their own potential. Be rewarded for smart gameplay, and feel the struggle of triumphing against overwhelming odds.