ICRPG Worlds and Maps

ICRPG Worlds from Runehammer Games was just released.

I helped provide feedback and copyediting for some of this book, so I got a sneak peek at it already. There’s a lot of cool new material to expand on existing Index Card RPG settings, Alfheim and Warp Shell, but this book also includes the entirely new weird west setting, Ghost Mountain. Some of that will be useful no matter what setting you use at your table, but there’s also Advanced Character options with some really fun and interesting Milestone Paths, essentially talent trees, for you to consider adding too.

I recommend the PDF version, which will include updates to the text over time, as was also true for the Index Card RPG Core Set, but there’s also hardcover and softcover if you’re really set on getting the book in print as it is initially released. If you go for the print version, I believe would be making a mistake if you didn’t grab the PDF bundle so you do get future updates.

ICRPG Worlds

INDEX CARD RPG WORLDS is here!

The long-awaited, fan-built, campaign play tested companion to the best-selling INDEX CARD RPG Core Set is jam packed with adventures, maps, monsters, lore, equipment, and dungeons!

THREE COMPLETE SETTINGS cover fantasy, epic science fiction, and the supernatural fun of the weird west.

ALFHEIM: 16 complete kingdoms with maps, dungeons, travel conditions, monsters and friendly NPCs to run your giant fantasy sandbox game.

WARP SHELL: 36 complete adventure concepts, with encounters, power armor rules, monsters, one-shots and full campaigns.

GHOST MOUNTAIN: An expansive campaign story with all new character classes, equipment, LOOT table, monsters, conditions, and firearm rules. Replace your dice with a poker deck and get ready to bleed, because the weird west is a deadly place.

GIGANTIC MAPS: Your WORLDS purchase includes three enormous world maps (JPG FORMAT) that can be printed as big as your entire gaming table. Hundreds of locations and hidden details to discover. If you’d like professionally printed map posters, check out the WORLDS POSTER PACK.

ADVANCED CHARACTERS: For players, WORLDS includes an all new system called MILESTONE PATHS to get that long-term, customizable character progression we all know from other games. Mix and match PATHS to create a unique build for your class, and give your characters that deep, long-term growth you crave.

There is also ICRPG WORLDS Map Posters newly released.

This includes three maps, one for each of the settings in Worlds, on glossy 12″x18″ sheets.

ICRPG Gunk in your Junk, Part 7

Final episode of space station crawl in alt-Gamma World ICRPG Gunk in your Junk!

This is a play session set in Warp Shell using Index Card RPG Core. I play a team of five Mecha (Eve, Izzy, Keys, Fish, and Nate) through this scenario which I’ve adapted from The Albuquerque Starport by Paul Reiche III.

The Albuquerque Starport is from Gamma World Referee’s Screen and Mini-Module

Index Card RPG Core Set from Runehammer Games

Index Card RPG Vol 3

Rigaroga is a technologist lost in the wilderness, having adventures in geekery and nerdy mishegoss.

The Odd Order is a place for Rigaroga, friends and acquaintances to gather online.

If you’d like to pitch in, add a buck to the tip jar.

Or become an ongoing Patron, get gratis music downloads, and help me geek out!

Iris: Adventure Game

Iris: Adventure Game is “a tabletop roleplaying game set in a sci-fi universe full of color and exploration.” That note about colour is not in passing. There is an interesting colour wheel mechanic, with cooperative power ups, that plays an important and central part of the game design.

Iris is currently in alpha playtesting, just having sent out invites in the last couple of days. There’s an introductory adventure available when you sign up for their email list and an alpha playtest campaign for which you can apply, participate, and help out with feedback.

I ran into this randomly on Instagram because they posted an image of a play map using Cecil Howe’s Hex Kit, and it caught my eye. They’ve licensed these colourful tiles for use in the game. It is a good match and definitely got my attention.

WHAT MAKES IRIS: ADVENTURE GAME DIFFERENT?

Every action has a consequence. Designed for engaging and strategic combat, Iris: Adventure Game does away with attack rolls and stat ceilings so that you fully control your character. Balance the tension of protecting yourself or aiding your team to overcome foes, puzzles and skilled negotiations.

Grab some friends, and play. Stop worrying about several hundred pages to read, managing countless rules and buying expensive figurines (well okay, confession: we love the mini figs, too). Iris: Adventure Game is written to be easily accessible, with one rulebook that provides lore, characters and guidelines while also encouraging ample freedom to tailor your adventure to your play group.

See it all. A fully integrated color mechanic allows your characters to manipulate the Source Colors and produce powerful combos. Coordinate your team’s efforts to empower each player’s abilities beyond their own potential. Be rewarded for smart gameplay, and feel the struggle of triumphing against overwhelming odds.

John Carter of Mars Quickstart

Modiphius just released a QSR for their upcoming 2d20 John Carter of Mars tabletop roleplaying game, which is currently crowdfunding. Check it out!

Modiphius John Carter of Mars QSR

Flags over Mars!

This short FREE Quickstart adventure is designed to allow play­ers to take on the role of heroes from the John Carter of Mars stories as they encounter perilous adventures on Barsoom explore the rules of its 2d20 roleplaying system.

The adventure is set shortly after the events of A Princess of Mars and the decline of Helium’s long time rival, Zodanga. During this period, John Carter stays for years in Helium with his beloved Dejah Thoris, but few of his adven­tures during this time are described in Bur­rough’s work.

As the adventure begins, Carter is travelling with Dejah and several friends and allies by flier to meet with a delegation from a minor Red Martian kingdom, Voninka, that is seeking alliance with Helium. Voninka was a small satellite nation of Zodanga until the nation’s recent defeat at the hands of Helium. It now seeks new allies among Helium and its jeddak, a young but respected leader known as Corlan Nim, has requested a diplomatic meeting with representatives of Helium—the player heroes and their crew.

But all is not quite as it seems and this apparently simple diplomatic mission soon launches our heroes into a whirlwind adventure!

Prepare to experience the might and majesty of 2d20 adventures on the red planet in John Carter of Mars!

ICRPG Lost Tomb of the Skeleton King, Part 7

The final episode and epilogue of ICRPG Lost Tomb of the Skeleton King!

This play session concludes the Lost Tomb of the Skeleton King from Axebane’s Moldy Codex, an adventure set in Alfheim using the Index Card RPG Core system. I play a Take, a small folk shadow, through this scenario.

Axebane’s Moldy Codex #1 from Axebane Games

Index Card RPG Core Set from Runehammer Games

Index Card RPG Vol 1

Index Card RPG Vol 2

Rigaroga is a technologist lost in the wilderness, having adventures in geekery and nerdy mishegoss.

The Odd Order is a place for Rigaroga, friends and acquaintances to gather online.

If you’d like to pitch in, add a buck to the tip jar.

Or become an ongoing Patron, get gratis music downloads, and help me geek out!