Kabo Aboom & The Fate of Littleback, Part 2

Here’s a summary of the continuing story of Kabo Aboom & The Fate of Littleback so far, my first playthrough in an ongoing persistent solo roleplaying campaign using the Weave RPG system. You can see all of my actual play sessions in the Weave playlist over on my YouTube, and consider following me over on Twitch so you can catch me playing live. If you hadn’t caught up, you can read part 1, the summary of session 0 through through my first three adventures, and then come back to this summary of adventure four through six.

After an adventure on the high seas that left him soggy and stomped, Kabo is dumped back on shore, much the worse for wear. Kabo regroups and tries to decide what to do next.

Adventure 4
The Woods / The Herald / The Serpent

Kabo knows about Moonfall Field, where normally small moon shards usually rain; to find out if there’s a way to force the apocalyptic moon shard of unusual size to land there instead of crashing into Littleback. Kabo calls on an acquaintance, a Goblin Portal Spelunker, for help getting to Moonfall Field quickly, without having to endure the risk of another travel montage fiasco. Goblin Portal Spelunker agrees to help, but needs to gather fuel for the portal at a Boom Salt Pit.

Kabo gathers up a walking stick with a dragon carved on it and a heavy iron shield from his things, the Kabo and companion travel to a Boom Salt Pit, Whilst searching for Boom Salt, they are attacked by a Fallen Paladin. After some struggle, it is revealed that Kabo’s iron shield is, in fact, emblazoned with the insignia of the Fallen Paladin’s order, and the paladin ceases combat in order to bargain for the item. After completing their negotiations, the shield in exchange for a pocket-size catapult , Kabo tries to convince the paladin to join the party. Unfortunately, while gesticulating wildly, Kabo slaps the shield, which was already weakened from combat, causing it to split in two. The paladin is enraged and storms off.

Kabo and companion proceed to search again for boom salt. They find some, but trigger a Magical Ward. The ward sends an alarm, and also causes some boom salt to fuse with Kabo’s hand. The alarm alerts a Leprechaun Gang Crewmember and gang, who leap upon the party. Kabo and party persuade the leprechauns they are just goblins going about their business and so are natural allies.

The leprechauns tell Kabo about a Den of Cultists they have been wanting to attack, and they ask for help. Kabo agrees. When the party and leprechauns approach the den, they find that a dwarf, a Clan Ironbelly Warrior, is attacking the cultists. Whilst trying to strategize, the party is spotted and assumed to be another enemy by the cultists. Three-way combat ensues, with the dwarf defeated, but also Kabo and companion knocked down, unconscious, and taken prisoner.

The cultists turn out to be from the monastic Tranquil Ones, worshippers of Ichmere, the Putridscale. Kabo and companion are taken to a monastery as prisoners and forces for weeks to marinade themselves, preparing them to be presented as offerings, to be eaten by Ichmere. Whilst prisoner, Kabo learns a great deal about the function of Moonfall Field, and that an advance of treefolk has caused the field to be less effective, and more information that may be of use later, about the field, moon shards, and the Tranquil Order.

But, the day comes, finally, when Kabo and companion are presented, offered to feed Ichmere. Ichmere eats Kabo’s companion, and Kabo is next. Kabo tries to offer the walking stick, which has a carved dragon on it, to Ichmere, and manages to persuade Ichmere that Kabo made it as a gift. Ichmere accepts the gift but is not persuaded to skip his second course. Kabo tries to convince Ichmere that the boom salt fused in his hand will explode if Ichmere tries to eat Kabo. Kabo fails to convince, but his threat, with a little help from Kabo poking and provoking the boom salt, proves accurate. The boom salt explodes, and in the conflagration, Kabo manages to escape.

Kabo is free again, and heads home to contemplate all that has been learned and experienced, and how this new knowledge might help avoid the ever closer apocalypse.

Encounters are counted. Combats are batted. Lessons are learned. Kabo is captured. Companions are chomped. After weeks in captivity, Kabo finally escapes by blowing up in the mouth that tried to eat him.

Adventure 5
The Wanderer / Hidden Cove / The Serpent

At home in his junkyard, Kabo crafts a new and enhanced exoskeleton living armor, fixes his pocket catapult, grabs a bag of rocks, and a wooden mask with the word “mxyzptlk” carved on it.

Kabo hears that the current season of Adventurer of the Year is holding casting calls for heroes, and decides that he should head there to try to get help stopping the apocalypse. Kabo tries to talk to heroes in line for casting, but is shushed for trying to set up alliances early; and ends up caught up in the casting process. Kabo, as a the only goblin, is chosen as a token diversity contestant for this game of survival.

Kabo and the other contestants are sent to a Hidden Cove where the three day long Adventurer of the Year game have been set up, each day with an individual challenge and a contest between heroes, then followed by tribal council, and a possible reward at the end of the day. Kabo wins the individual but fails the group challenge while sitting quite comfortably in a fine room on fire and trying to convince a Wildfire Shaman to help with the restoring balance to Moonfall Field. Kabo gets voted out of the contest at council on the first day. Kabo is stuck at the cove, not allowed to leave while the contest is being run.

Ignored by cast and crew alike, Kabo manages to survive by scrounging at the edge of camp. Kabo runs into a Patchwork Beast, disguises himself as a Sewer Troll using the magic word carved on his wooden mask, and manages to become frightening enough to escape. While fleeing, Kabo is tripped by a zombified Severed Foot, but the zombie foot is caught severely flat-footed. Kabo easily flees again, further and farther.

Wandering, Kabo discovers a section of wilds where trees and nature are being teleported to Moonfall Field by a device guarded by a Glareling. After stumbling to fall directly in front of and scaring the heck out of the guard, defeating it with surprise, Kabo tries but fails at figuring out how to destroy the complicated device in a way that fully reverses the flow.

Whilst working on trying to figure out that device, the heroic Chosen One, obvious fated favorite to win Adventurer of the Year, stumbles on the scene, and, in spite of Kabo trying to persuade otherwise, clearly thinks the weird, vile little goblin is up to no good. Fighting with the Chosen One, Kabo, an experienced Golem Knight in enhanced living armor, manages to maneuver in such a way that the ensuing battle destroys the device.

Suddenly, as smoke and sparks clear, the one on one fight is interrupted by a bigger battle. The cove is attacked by Kabo’s old enemy, Ichmere, the Putridscale, and, all the heroes, cast, and crew alike are tossed into the fantastical fray.

In the ensuing battle, Kabo is conked on the head, going a bit insane. Kabo starts seeing an eldritch insight of nasty wyrmy Ischmere-like tentacles creeping and crawling on everything and everyone, so he runs into the wilds, out of his mind …

After being voted out on the first day of the Adventurer of the Year contest, Kabo discovers the source of the encroaching nature that is interfering with Moonfall Field, and disables a device in order to halt that process. But, ultimately, the cove is attacked by an old enemy, Ichmere, the Putridscale, and, in the ensuing battle, Kabo is conked on the head, going a bit insane. Kabo runs into the wilds, out of his mind…

Adventure 6
The Inferno / The Assassin / The Crown

… and smashes into the trunk of the Treefolk Guardian, who had been coming to find out what vile magical-mechanical device had been forcing trees to teleport away. Kabo’s sudden arboreal stop cleared his mind just as a Wandering Wizard arrives. The wizard was alerted to the crazed goblin, and came prepared with a burlap sack to contain it. Kabo manages to convince the wizard that his mind is now clear, and then proceeds to tell the entire story of the coming moonshard apocalypse hoping that the wizard will help. The wizard listens to the wild end-of-the-world-is-nigh conspiracy theory rant and then decides that Kabo is still insane. The wizard struggles to force Kabo into the sack, but Kabo find everything needed to construct a device to project an escape portal.

Kabo tumbles out the the portal into the Ash Remains of a destroyed settlement just as another portal opens. Bethany Birdsong steps out chortling about her victory against the settlement and her further evil plans. Kabo puts on his Wooden Mask and disguises himself as an evil minion. Kabo tries to claim Birdsong’s portal device is unstable and dangerous, but Bethany doesn’t believe him. Kabo runs up and tries to yoink the portal device in Bethany’s hands.

Kabo flees through Bethany’s portal and closes it behind him, leaving him in the upside-down Shadow Plane, but he uses the two portal devices he now has to gate himself home.

Kabo arrives home and notices things are awry. It appears that Kabo’s former friend, the dragon Emarius, who turned into an enemy upon hearing about Kabo’s dragon hunting past, has been here searching for information on what Kabo is up to. Something about this whole moonshard situation is actually tied up in a larger plot by Ichmere, the Putridscale, to get revenge on all goblins!

Kabo uses the two portal devices and Rufus the Red’s mechanism to build a portal gun. Kabo combines the portal gun with a mostly broken pocket watch with a second hand moving backward to try to entirely reverse the apocalypse. But, this fails to work.

Kabo then tries to draw the apocalyptic moonshard through the portal so that it ends up in Moonfall Field instead of smashing into Littleback, the Gladedon. But, the force isn’t strong enough to divert the moonshard into the portals.

Suddenly, Maldric, Moon Hunter, appears. Maldric sensed all the moonshard effects and came looking for more information. Maldric brought a silly lot of rope and has a boom salt powered wheelchair, both of which, with Kabo and Maldric working together, is finally just enough to lasso the apocalyptic moonshard and corral it into the portals.

The moonshard falls onto Moonfall Field! Littleback, the slumbering Gladedon, and the entire Goblin city built on its back, are saved!

To Be Continued

Littleback has been saved! The sky fell without causing an apocalypse! But is this the end of the revenge plot by Ichmere, the Putridscale? And, what is Maldric saying about trying to find a creature hiding on the moon? What happens next? Find out in the next adventure!