Summary for the month of Aug 2017

Here’s a summary of activity for August, 2017.

I was able to start streaming again, over on Twitch, Mixer and YouTube, though I’m struggling to find the right settings. But, I’ve gotten a few streams up this month. Realistically, I probably need a stream PC to improve the quality, but that’s just not going to be something I can afford right now. So, I’ll do what I can with what I’ve got, as one does!

I’ve also started a weekly series of solitaire roleplaying adventures using the Index Card RPG Core game and accessory sets. I’ve got some fun ideas I’m working on for future videos with original trials and cards, but I’m still working on those ideas.

I’ve also started to try to do a couple book reviews a week over on my personal blog, which I’m syndicating over here for titles that make sense for this blog. I’ll keep doing that, and am hoping to keep up the pace of at least two reviews a week.

You can also see that I’ve been posting pictures from my Instagram, and have been keeping up a steady flow of geeky stuff there. There’s also an occasional video I post over there too, which don’t make it to the blog. Check it out!

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Here’s a summary of posts on the blog from last month

Axebane’s Moldy Codex

Axebane’s Moldy Codex is a homebrew fanzine for use with Runehammer Games’ Index Card RPG Core. This is its inaugural issue, written and illustrated by Daniel F Walthall, and includes a good variety of fun and useful stuff for your table.

The first issue of the Moldy Codex is here! This homebrew fanzine is packed with art and content for the INDEX CARD RPG system. The included adventure has been playtested and is designed to only require 30 minutes of prep by the GameMaster! The new loot table includes 100 loot items, with new types of items such as wands and rods. Issue #1 is fantasy-themed and includes the following:

• Adventure: Lost Tomb of the Skeleton King
• Location: Village of Hadorne
• 2 new monsters
• 4 monster reference cards (Skeleton, Slime Cube, Living Statue, and Skeleton King)
• New loot table
• 8 art cards
• Hand-drawn character sheet

Necronomicon Pop Up Book

Necronomicon Pop Up Book from Poposition Press looks fun.

The Necronomicon Pop Up book contains five pop up spreads each of which illustrates key moments in seminal H.P. Lovecraft stories.

The five stories featured in the book are: The Dunwich Horror, The Shadow Out of Time, The Call of The Cthulhu, At The Mountains of Madness and The Colour Out of Space.

Each spread is 11″ x 17″ when opened and includes two pull tabs with text from the original stories, front and rear endleaves and a magentic clasp.

The Necronomicon Pop Up book is illustrated by Skinner and designed/produced by Poposition Press.

Sunless Skies

Sunless Skies in development by Failbetter Games has entered early access on Steam and GOG. I backed this when it was crowdfunding, so got my key sent to me already. It’s currently on launch discount, so pick it up!

Sunless Skies is a top-down literary RPG set amongst the stars. Explore a universe steeped in celestial horror and ravaged by Victorian ambition in this game of exploration, corruption and jeopardy for PC, Mac and Linux.

Early Access will begin in one of the four regions of the High Wilderness: the Reach. As development continues more regions, locomotives, ports, sky-beasts, loot, equipment, discoveries, wrecks, characters, and stories will be added to the game.

Skull of the Cyclops Trial

This is a play session of Skull of the Cyclops, a solitaire Trial from Index Card RPG Core. I play Take, a Small Folk Shadow, in this short scenario of three challenges.

Index Card RPG Core Set from Runehammer Games

Index Card RPG Vol. 1

Rigaroga is a technologist lost in the wilderness, having adventures in geekery and nerdy mishegoss.

The Odd Order is a place for Rigaroga, friends and acquaintances to gather online.

If you’d like to pitch in, add a buck to the tip jar.

Or become an ongoing Patron, get gratis music downloads, and help me geek out!

Demons by Daylight

Most of the narrative in the stories collected in Demons by Daylight by Ramsey Campbell occurs at night. Daylight, my ass. That’s about the level of quality here, with a few brief but truly good creepy spots that shine, in this rather mediocre repetitive-feeling collection not really worth the light needed to read the pages. I ended up finishing this out of spite, not because I cared at all for it. Publishers Weekly, with glowing blurb on the cover, was smoking crack in a gutter, if they saw any stars at all. Keep this in the dark where unpurchased things lurk, and don’t bother.

I made 11 highlights.

Originally posted on my personal blog at Demons by Daylight

TUNIC

TUNIC is a spiffy looking new game in development by Finji.

TUNIC is an upcoming action-adventure game from solo developer Andrew Shouldice about a little fox in a big world where you do not belong. Coming to Windows, Mac, Linux, and consoles in 2018.

I’m a bohemian killing it with this rhapsody in Bohemian Killing

Trying out Bohemian Killing by The Moonwalls, from IQ Publishing. I was given a courtesy copy of this game to play.

Bohemian Killing by The Moonwalls.

Rigaroga is a technologist lost in the wilderness, having adventures in geekery and nerdy mishegoss.

The Odd Order is a place for Rigaroga, friends and acquaintances to gather online.

If you’d like to pitch in, add a buck to the tip jar.

Or become an ongoing Patron, get gratis music downloads, and help me geek out!

Cultist Simulator

Cultist Simulator by Alexis Kennedy, will begin crowdfunding on Sept 1st.

Become a scholar of the unseen arts. Search your dreams for sanity-twisting rituals. Craft tools and summon spirits. Indoctrinate innocents. Seize your place as the herald of a new age.

Cultist Simulator is a narrative game that lets you play a seeker after unholy mysteries, in a 1920s-themed setting of hidden gods and secret histories. Perhaps you’re looking for knowledge, or power, or beauty, or revenge. Perhaps you just want the colours beneath the skin of the world.

What you find may transform you forever. Every choice you make, from moment to moment, doesn’t just advance the narrative – it also shapes it.