Last 48 hours to back Matthew Lowe’s Dungeon Solitaire: Devil’s Playground

Already fully funded, but in the final 48 hours, stand-alone sequel to Labyrinth of Souls, Dungeon Solitaire: Devil’s Playground is something of interest.

Lowes Vandel Dungeon Solitaire Devil's Playground-48-hours

Dungeon Solitaire: Devil’s Playground is a new stand-alone Dungeon Solitaire game that can also be used as an expansion deck for the Dungeon Solitaire: Labyrinth of Souls tarot card game. The game is once again designed and written by Matthew Lowes and illustrated by artist Josephe Vandel. Delve into the deepest corner of the darkest dungeon with the Devil’s Playground stand-alone game, or use the Devil’s Playground cards and rulebook to expand your Labyrinth of Souls games in a variety of ways. You will experience new challenges and unexpected surprises with every delve.


I’ve been watching tweets about Starmancer for a while now, and it has always looked really awesome and interesting. But just now, today, the crowdfunding campaign has started.

You are a Starmancer, a human who has irreversibly fused their brain and body into a machine.

You play these games for the stories that you can tell about your station. We want to place you in a living world that feels tangible and gives your station purpose, without restricting your freedom of choice.

We also designed Starmancer around the idea of consequences, “cause and effect”. When something bad happens, it should be because you failed to prevent it. It’s not fun when a random dice roll causes your colony to fail. You should be able to learn from your mistakes.

Dungeon Solitaire: Devil’s Playground

Dungeon Solitaire: Devil’s Playground is a new crowdfunding effort for a “dungeon-delving adventure game with custom illustrated cards.” It’s by Matthew Lowes with illustrations by Josephe Vandel, and is a follow-up to the tarot-like card game Dungeon Solitaire: Labyrinth of Souls.

A new Dungeon Solitaire game,
Where your soul is the devil’s playground …

Dungeon Solitaire is a narrative fantasy card game. With each turn you defeat monsters, disarm traps, and open doors as you delve the depths of a dark dungeon. The original game, Tomb of Four Kings, used a standard deck of playing cards, and is still available free on my website. The followup tarot game, Labyrinth of Souls, was launched with a hugely successful Kickstarter. That game has gone on to win even more fans and has inspired a series of stand-alone novels published by ShadowSpinners Press. Now we’re launching a new Dungeon Solitaire game called Devil’s Playground!

Dungeon Solitaire: Devil’s Playground is a new stand-alone Dungeon Solitaire game that can also be used as an expansion deck for the Dungeon Solitaire: Labyrinth of Souls tarot card game. The game is once again designed and written by Matthew Lowes and illustrated by artist Josephe Vandel. Delve into the deepest corner of the darkest dungeon with the Devil’s Playground stand-alone game, or use the Devil’s Playground cards and rulebook to expand your Labyrinth of Souls games in a variety of ways. You will experience new challenges and unexpected surprises with every delve.


Steve Jackson Games just started a crowdfunding effort for Triplanetary – The Classic Game of Space Combat, for some really old-school tabletop pew pew.

From the dawn of the hobby, a classic space game returns . . . Triplanetary depicts ship-to-ship space combat in the Solar System!

Steve Jackson Games Triplanetary

Triplanetary depicts ship-to-ship space combat in the Solar System using a vector movement system. It was designed by Marc “Traveller” Miller and first released in 1973. A second edition was released in 1981, but it’s been out of print since then.

Now, this long-lost game returns with a larger map and 5/8” counters! The new edition contains an alternative combat system for those who like more detailed space warfare, but the original rules are included and play just as well as they did in 1973.

Triplanetary is fun to play solo, and has scenarios for two, three, and four+ players. The quick, intuitive movement and combat rules are unchanged. All the scenarios from both editions have been collected, and new campaign rules added. This edition is lightly edited by Steve Jackson, who has been a Triplanetary fan since his college days.

Catch a tail by the cat

Cattails by Falcon Development

Rigaroga is a technologist lost in the wilderness, having adventures in geekery and nerdy mishegoss.

The Odd Order is a place for Rigaroga, friends and acquaintances to gather online.

If you’d like to pitch in, add a buck to the tip jar.

Or become an ongoing Patron, get gratis music downloads, and help me geek out!

John Carter of Mars is crowdfunding

Modiphius has started a crowdfunding effort for John Carter of Mars, a 2d20 roleplaying game set in the universe of Edgar Rice Burroughs’ series. This appears to be, essentially, a pre-order offering and hype train, as opposed to a project actually needing to crowdfund to get done, and has already met the modest base funding goal, but may be of interest if you want to pay for the game in advance of the release, later this year. There’s a variety of packages, though I note there doesn’t appear to be a “borg cube” style collector’s monolith this time around. Still, looks interesting and lavish as a game from a glance!

Modiphius John Carter of Mars kickstarter

John Carter of Mars – Adventures on The Dying World of Barsoom is a planetary romance tabletop role-playing game. We’ve created it under license and with the cooperation of the estate of Edgar Rice Burroughs, author of the original Barsoom novels. We’ve also had guidance of Scott Tracy Griffin one of the leading scholars of his works to ensure utmost authenticity.

Using a pulp-action inspired narrative variant of Modiphius’ 2d20 system, Momentum, John Carter of Mars allows players to take the role of various adventurers and heroes as they travel, battle, and romance their way across the wondrous and dangerous world known to its natives as Barsoom. Play as John Carter, the princess Dejah Thoris or the fearsome Thark warrior Tars Tarkas – or create your own new heroes from a wide variety of options.

Munchkin Starfinder

Munchkin Starfinder is a crowdfunding effort by Steve Jackson Games for a “Starfinder-themed version of Munchkin complete with looting, lasers, and levels!”

Play a laser-toting explorer in Munchkin Starfinder, where we combine the backstabbing, monster-killing, “roleplaying” action of classic Munchkin with the hostile planets, sleek starships, and alien creatures found in Paizo Inc.’s new Starfinder Roleplaying Game! Choose from more than a dozen new races and classes to beat up space monsters, loot exotic planets, and race to Level 10.

Munchkin Starfinder was developed by Munchkin Line Editor Andrew Hackard and illustrated by Howard Tayler, known for his webcomic Schlock Mercenary as well as his work in the Writing Excuses podcast alongside Brandon Sanderson and other great authors.

This 168-card stand-alone game comes with new races, new classes, and Starfinder-specific card backs. Like most Munchkin games, this is for 3 to 6 players, ages 10 and up, and takes 1 to 2 hours to play.

Back this game today and start looting in this spacefaring adventure!

Cthulhu Christmas Cards

Cthulhu Christmas Cards is a crowdfunding effort by Auroch Digital.

Christmas is fast approaching; so what better way to share festivities than blasphemous, eldritch cards that scream, ‘Happy Holidays!’

As the evenings draw in and the seasons turn towards the end of the year, looming on the horizon is the ghost of Christmas future. We thought that this year we’d like to send an assortment of Mythos themed Christmas Cards to the special (and not so special) people in our lives. Then we thought; let’s print them up and let others send these blasphemous greetings, too. Then we remembered we live in a market-based economy and we need a bunch of monies to do just that. Then we thought; hey we found a bunch of like-minded crazy-but-fun peoples on the Internets last year – let ask them if they want to go in and help us print off these amazing designs!

Ah, Christmas! Whether for you it is a time for celebration with friends and family or a bah humbug chore to be endured, what we can all agree on this festive season is the inevitability of death. So with the nameless void that awaits us all in mind, we thought what better way to blow a raspberry at oblivion than with humorous images and text printed on pulped dead tree! Our crack team of artists have created six amazing designs and we’re champing at the bit to click ‘send’ and whizz them off to the printers. That’s where you fellow cultists come in; with your support we can make this modest yet not-modest goal of eldritch greetings cards flying through the post a reality.

Hell Let Loose

Hell Let Loose, in development by Black Matter, just started a pre-order / crowdfunding effort leading up to a Q2 2018 release for PC.

Hell Let Loose is a platoon-based realistic multiplayer first-person shooting game for PC set during the Second World War.

You’ve never played World War 2 the way it was meant to be played… with lumbering tanks dominating the battlefield, crucial supply chains fueling the frontlines, being a cog in the machine of colossal combined arms warfare. Hell Let Loose puts you in the chaos of war, complete with deep player-controlled vehicles, a dynamically evolving frontline, and crucial platoon-focused gameplay that commands the tide of battle. This is a simulation of war… not an arcade arena shooter.

On paper, Hell Let Loose is a realistic multiplayer World War Two combined arms first person shooter of open battles of up to 100 players with infantry, tanks, artillery and a shifting front line. At it’s core is a unique resource-based strategic meta-game that is easy to learn, but hard to master.

Numenera 2: Discovery and Destiny

This morning Monte Cook Games launched the crowdfunding effort for Numenera 2, two new rule books, and, what I thought sounded like guided play, but turns out now sounds like, a set of backer challenges that contribute to the development of The Trilling Shard sourcebook. It sounds like the second rule book will help address some of the feeling I had that there wasn’t a lot of space in the massive world building of Numenera for players to feel welcome with open space and ways to tell their own stories, instead of writing their piece within the confines set out by a series bible. Could be pretty cool!

Discover the Ninth World, then fulfill your destiny to lift it from an age of darkness. Two new corebooks for Numenera.

Through this Kickstarter we’re going to replace the existing corebook with two new corebooks. The first is called Numenera Discovery and the second Numenera Destiny.

Numenera Discovery will be a book that covers familiar territory; it is basically a revision of the original Numenera corebook. Next summer, we will allow the original corebook to go out of print, and Numenera Discovery will take its place. In Numenera Discovery, you’ll get some revisions to make things clearer and more fun, and to increase the options available to players. Nanos, Jacks, and Glaives will get an overhaul. Many foci and some of the descriptors might see some reworking. You’ll have more options, clearer rules, and perhaps a bit of expansion to the regions of the Steadfast and the Beyond that are covered in the existing corebook.

As excited as we are about Numenera Discovery, we may be even more excited about Numenera Destiny. This title will enable characters to truly become a part of the setting—to help shape the future of the Ninth World. The people of the Ninth World are locked in a medieval-like state, a world of struggle and danger and often suffering in the shadow of the prior worlds’ wonders. Numenera Destiny allows you to build adventures and campaigns in which players don’t just explore the wonders of the past—they utilize them to help lift the Ninth World out of darkness.

Over the course of this Kickstarter campaign, we’re going to track the development of Ellomyr and hopefully watch as it grows and flourishes. But it will only do so if brave and capable individuals such as yourself help the people there overcome dangers and deal with challenges. As threats or needs arise, you, the backers, will help the community face these challenges. The more you participate in the campaign, the more easily the challenges will be overcome and the more Ellomyr will thrive and grow as a community.