Modiphius has started a crowdfunding effort for John Carter of Mars, a 2d20 roleplaying game set in the universe of Edgar Rice Burroughs’ series. This appears to be, essentially, a pre-order offering and hype train, as opposed to a project actually needing to crowdfund to get done, and has already met the modest base funding goal, but may be of interest if you want to pay for the game in advance of the release, later this year. There’s a variety of packages, though I note there doesn’t appear to be a “borg cube” style collector’s monolith this time around. Still, looks interesting and lavish as a game from a glance!
John Carter of Mars – Adventures on The Dying World of Barsoom is a planetary romance tabletop role-playing game. We’ve created it under license and with the cooperation of the estate of Edgar Rice Burroughs, author of the original Barsoom novels. We’ve also had guidance of Scott Tracy Griffin one of the leading scholars of his works to ensure utmost authenticity.
Using a pulp-action inspired narrative variant of Modiphius’ 2d20 system, Momentum, John Carter of Mars allows players to take the role of various adventurers and heroes as they travel, battle, and romance their way across the wondrous and dangerous world known to its natives as Barsoom. Play as John Carter, the princess Dejah Thoris or the fearsome Thark warrior Tars Tarkas – or create your own new heroes from a wide variety of options.
Munchkin Starfinder is a crowdfunding effort by Steve Jackson Games for a “Starfinder-themed version of Munchkin complete with looting, lasers, and levels!”
Play a laser-toting explorer in Munchkin Starfinder, where we combine the backstabbing, monster-killing, “roleplaying” action of classic Munchkin with the hostile planets, sleek starships, and alien creatures found in Paizo Inc.’s new Starfinder Roleplaying Game! Choose from more than a dozen new races and classes to beat up space monsters, loot exotic planets, and race to Level 10.
Munchkin Starfinder was developed by Munchkin Line Editor Andrew Hackard and illustrated by Howard Tayler, known for his webcomic Schlock Mercenary as well as his work in the Writing Excuses podcast alongside Brandon Sanderson and other great authors.
This 168-card stand-alone game comes with new races, new classes, and Starfinder-specific card backs. Like most Munchkin games, this is for 3 to 6 players, ages 10 and up, and takes 1 to 2 hours to play.
Back this game today and start looting in this spacefaring adventure!
Cthulhu Christmas Cards is a crowdfunding effort by Auroch Digital.
Christmas is fast approaching; so what better way to share festivities than blasphemous, eldritch cards that scream, ‘Happy Holidays!’
As the evenings draw in and the seasons turn towards the end of the year, looming on the horizon is the ghost of Christmas future. We thought that this year we’d like to send an assortment of Mythos themed Christmas Cards to the special (and not so special) people in our lives. Then we thought; let’s print them up and let others send these blasphemous greetings, too. Then we remembered we live in a market-based economy and we need a bunch of monies to do just that. Then we thought; hey we found a bunch of like-minded crazy-but-fun peoples on the Internets last year – let ask them if they want to go in and help us print off these amazing designs!
Ah, Christmas! Whether for you it is a time for celebration with friends and family or a bah humbug chore to be endured, what we can all agree on this festive season is the inevitability of death. So with the nameless void that awaits us all in mind, we thought what better way to blow a raspberry at oblivion than with humorous images and text printed on pulped dead tree! Our crack team of artists have created six amazing designs and we’re champing at the bit to click ‘send’ and whizz them off to the printers. That’s where you fellow cultists come in; with your support we can make this modest yet not-modest goal of eldritch greetings cards flying through the post a reality.
Hell Let Loose, in development by Black Matter, just started a pre-order / crowdfunding effort leading up to a Q2 2018 release for PC.
Hell Let Loose is a platoon-based realistic multiplayer first-person shooting game for PC set during the Second World War.
You’ve never played World War 2 the way it was meant to be played… with lumbering tanks dominating the battlefield, crucial supply chains fueling the frontlines, being a cog in the machine of colossal combined arms warfare. Hell Let Loose puts you in the chaos of war, complete with deep player-controlled vehicles, a dynamically evolving frontline, and crucial platoon-focused gameplay that commands the tide of battle. This is a simulation of war… not an arcade arena shooter.
On paper, Hell Let Loose is a realistic multiplayer World War Two combined arms first person shooter of open battles of up to 100 players with infantry, tanks, artillery and a shifting front line. At it’s core is a unique resource-based strategic meta-game that is easy to learn, but hard to master.
This morning Monte Cook Games launched the crowdfunding effort for Numenera 2, two new rule books, and, what I thought sounded like guided play, but turns out now sounds like, a set of backer challenges that contribute to the development of The Trilling Shard sourcebook. It sounds like the second rule book will help address some of the feeling I had that there wasn’t a lot of space in the massive world building of Numenera for players to feel welcome with open space and ways to tell their own stories, instead of writing their piece within the confines set out by a series bible. Could be pretty cool!
Discover the Ninth World, then fulfill your destiny to lift it from an age of darkness. Two new corebooks for Numenera.
Through this Kickstarter we’re going to replace the existing corebook with two new corebooks. The first is called Numenera Discovery and the second Numenera Destiny.
Numenera Discovery will be a book that covers familiar territory; it is basically a revision of the original Numenera corebook. Next summer, we will allow the original corebook to go out of print, and Numenera Discovery will take its place. In Numenera Discovery, you’ll get some revisions to make things clearer and more fun, and to increase the options available to players. Nanos, Jacks, and Glaives will get an overhaul. Many foci and some of the descriptors might see some reworking. You’ll have more options, clearer rules, and perhaps a bit of expansion to the regions of the Steadfast and the Beyond that are covered in the existing corebook.
As excited as we are about Numenera Discovery, we may be even more excited about Numenera Destiny. This title will enable characters to truly become a part of the setting—to help shape the future of the Ninth World. The people of the Ninth World are locked in a medieval-like state, a world of struggle and danger and often suffering in the shadow of the prior worlds’ wonders. Numenera Destiny allows you to build adventures and campaigns in which players don’t just explore the wonders of the past—they utilize them to help lift the Ninth World out of darkness.
Over the course of this Kickstarter campaign, we’re going to track the development of Ellomyr and hopefully watch as it grows and flourishes. But it will only do so if brave and capable individuals such as yourself help the people there overcome dangers and deal with challenges. As threats or needs arise, you, the backers, will help the community face these challenges. The more you participate in the campaign, the more easily the challenges will be overcome and the more Ellomyr will thrive and grow as a community.
Numenera 2, comprised of two books Discovery and Destiny, which is “not a new edition; it’s more like the next step in the game’s evolution, focusing not just on exploring the ruins of the past, but also on using what you find to build a better future”, was announced by Monte Cook Games at GenCon, and the crowdfunding campaign begins on September 19 so watch their profile on Kickstarter.
As part of the crowdfunding campaign, Monte Cook Games will interactively develop The Trilling Shard, a sourcebook that will document the outcome of the guided play by backers in the story of a settlement called Ellomyr.
Over the course of this Kickstarter campaign, we’re going to be tracking the development of Ellomyr and hopefully watch as it grows and flourishes. But it will only do so if brave and capable individuals such as yourself help them overcome dangers and deal with challenges. As threats or needs arise, you, the backers, will help the village face these challenges. The more you participate in the campaign, the more easily the challenges will be overcome and the more Ellomyr will thrive and grow as a community. So please join us, and spread the word to your friends.
In other words, you will become a part of Ellomyr’s ongoing story. You’ll be given the opportunity to relate how you participated in the events that shape the community. When the campaign is complete, we will produce a sourcebook called The Trilling Shard that will be exclusive to backers of this Kickstarter that and detail Ellomyr and its place in the Ninth World. What will that place look like? We’ll only know when this campaign is complete.
Conspiracy Theory: Freedom from Information designed by Steve Jackson, from Steve Jackson Games, is a new game that will be launching a crowdfunding campaign today. There’s a note that the “cover and card images are not final” and I have to admit I’m a little sad, because it’s delightfully minimal in the images offered. But, on the other hand, I’m sure it will be great, whatever they’ve got planned for the design. And, either way, it’ll go great on the shelf next to your boxes of Illuminati and Illuminati Membership Kits.
It’s 2017 and everyone is talking about . . . conspiracies.
In this new game from Illuminati designer Steve Jackson, each player takes turns acting as the Judge to read a card outlining a conspiracy. Then the other players choose from their own cards, competing to create the wildest, silliest, or most believable theory. Every turn, each player tries to convince the table, and the Judge, that THEIR conspiracy is the truth. Fun for everyone who is old enough to read the news and wise enough to know that there’s more they’re not telling you . . . Now YOU get to decide what’s behind those stories.
Cultist Simulator by Alexis Kennedy, will begin crowdfunding on Sept 1st.
Become a scholar of the unseen arts. Search your dreams for sanity-twisting rituals. Craft tools and summon spirits. Indoctrinate innocents. Seize your place as the herald of a new age.
Cultist Simulator is a narrative game that lets you play a seeker after unholy mysteries, in a 1920s-themed setting of hidden gods and secret histories. Perhaps you’re looking for knowledge, or power, or beauty, or revenge. Perhaps you just want the colours beneath the skin of the world.
What you find may transform you forever. Every choice you make, from moment to moment, doesn’t just advance the narrative – it also shapes it.
The Iron Oath crowdfunding effort by Curious Panda looks visually pixel-cool: “A gritty turn-based RPG with a focus on tactics and the management of your guild within a dynamic world.” I saw some of their images on Twitter and ended up checking them out, and just got word their campaign has started.
Crowdfunding for Dawn of the Archmage by Dave Killingsworth and SolarFlare Games has started. They created Nightmare Forest: Dead Run and stand-alone sequel Nightmare Forest: Alien Invasion, among others, you may have heard me mention.
Summon Your Power!
Dawn of the Archmage is small unit (miniatures) skirmish game for 2 to 4 players. Each mage will represent a school of magic, summoning powerful monsters to the battlefield. Pitting their fearsome creatures in gladiatorial battle, one mage will reign victorious, ascending to the title of Archmage.
Do you have the strength and strategy to defeat your enemies? Will you become the Archmage?