Dungeon Module B1, In Search of the Unknown by Mike Carr, introductory module for character levels 1-3, for use with D&D Basic rules, circa 1980 “Special Instructional Module”
Dungeon Module A1, Slave Pits of the Undercity by Dave Cook, an adventure for character levels 4-7, for Advanced D & D game, from TSR Games, circa 1980
Check out this interesting discussion about the use for maths for generation of dungeons from Occupy Math at Make Automatic Dungeon Maps
Occupy Math is a member of the IEEE Computational Intelligence Society’s Technical Committee on Games. What this means is that now that games are a multi-billion dollar industry, Occupy Math can use the stuff he learned refereeing Dungeons and Dragons ™ in his academic research. While Occupy Math works on mathematical games like prisoner’s dilemma and rock-paper-scissors, he also has managed to build an automatic dungeon designer for simple role playing game modules. Here is a map built by one of Occupy Math’s algorithms. The algorithm assembles tiles according to a plan to make a really big map.