Deep Sky Derelicts, in development by Snow Hound Games, looks cool. It’s listed on Steam, and is coming in 2018.
Deep Sky Derelicts is an original indie game about exploration of ancient spaceships full of startling encounters, incredible loot and danger awaiting behind every corner. The game will immerse you in a grim world of dystopian future where mankind has split into two distinct classes. Privileged citizens who live on beautiful planets and poor stateless who are forced to live off scraps on derelict stations and ships.
You will assume the role of an adept stateless scavenger. Your task is to find a fabled alien derelict somewhere within the Deep Sky sector in exchange for a citizenship and a cozy life on a natural planet. Will this daunting adventure lead to your doom or a long-awaited deliverance from the hardships of a stateless existence? It’s your call!
Deep Sky Derelicts represents an unique blend of turn-based strategy and RPG enriched with a remarkable tactical card combat and popular rogue-like elements. In essence, the game can be described as a mix of Darkest Dungeon and XCOM with a pinch of Hearthstone and FTL: Faster Than Light added on top. Drawn in a distinctive retro-futuristic comic book aesthetic, Deep Sky Derelicts will offer an exceptional gaming experience.
Wow. I haven’t checked in on Heat Signature, in development by Tom Francis, for a while and there’s been insane progress. It’s looking crazy interesting and deeply complex now.
Fly around a procedurally generated galaxy in a tiny defenceless ship, cut your thrusters to cruise past heat sensors, dock with an enemy ship’s airlock, and sneak inside. Once you’re in, you creep through their corridors, ambushing guards, hiding bodies, stealing new weapons, blowing them up from the inside, or hijacking their turrets and even the whole ship.
OGRE by Steve Jackson Games comes to Steam, developed by Auroch Digital, on October 5th, 2017!
Ogre is a turn-based strategy game of mechanized warfare, requiring tactical decision-making and strategic thinking. It’s the official video game adaptation of the legendary tabletop wargame from Steve Jackson Games, developed by the award-winning Auroch Digital.
Set in the near future, hovercraft, tanks, infantry, and giant cybernetic tanks called Ogres take part in a seemingly endless world war. You take command and vie for supremacy upon the irradiated battlefields of The Last War.
Andy Looney posted some pictures of the First Sample Zendo Pieces for the upcoming new release and … they aren’t all pyramids! What is this black magic?!
We’ve just passed a major milestone in the production of our new edition of Zendo: the first samples of actual pieces have arrived from the factory, and they look terrific!
Here are a bunch of photos, showing the pieces in various different arrangements. For size reference, the pyramid is the same size as a 2-pip piece from Pyramid Arcade.
I’m so excited to have these pieces in hand. After years of pondering options and trying out 3-D printed prototypes, it’s kind of amazing to have actual finished pieces in hand. They look so good, and they’re so much fun to stack up and play with!
The other elements of the game (box design, cards, rulebooks, etc.) are all done, so with the approval of the pieces, Zendo is officially at the printer. Woo-Hoo!
Also, consider that new shapes mean, wait for it … new game design options for Looney Pyramids! I’ll have a fully functional Sleestak pylon control panel now, for sure!