ICRPG Magic

ICRPG Magic is a new supplement for Index Card RPG has just been released by Runehammer Games.

Runehammer Games ICRPG Magic

The third book in the INDEX CARD RPG series, MAGIC gives you an entire multiverse of SPELLS, MONSTERS, character creation options, full adventures and LOOT! This book is a must have for any true ICRPG fan, and includes a print-cut-play set of assets that will be updated free for life.

How to play ICRPG Field Research

Here is a draft from back in 2017 for a little experimental adventure using the Index Card RPG (ICRPG) effort system to do field research, especially for a solitaire adventure but, really, there’s nothing that couldn’t be used in general at your table.

This is the “brief discussion of proper sampling techniques and methods of recording observations” mentioned in Dr Marhaba’s previous letter. I’ve only really worked up structure here, and left most of the details free for your imagination in play. Let me know if you’ve comments, questions, or suggestions, if you use this.

ICRPG Field Research

Determine the maximum number of days in the season
– For example, 2d10+9 days total.

Target for each day is equal to the day number, modified by any momentum you’d like to apply, as below. In part, this represents the increasing difficulty of finding something not yet observed through the season.

Maximum effort that can be applied to tasks each day is equal to the day number x 10.

Work together, with equipment and technique, to gain effort faster; possible equipment or techniques might be things like magnifying glass, spyglass, tent blind, camouflaged clothing, sneaking to a new vantage point, having someone flush the area, trying to observe something that got away last time (as in Easy on repeat attempts), &c.

Locate

Beat target to locate a specimen or observation
– bank tokens equal to the difference above the target
– banked tokens can be used to boost other rolls as desired throughout the trial, an indicator of momentum

d6 which element is the specimen or observation found related to
– earth, air, fire, water, spirit, magic

d4 what is the specimen or observation rarity
– common, uncommon, rare, unique

Observe

d4 timer to indicate how long one has to observe the specimen or observation to get something significant

Rolls on basic effort against target to gather effort against rarity x 10 until the timer runs out
– bank tokens equal to the difference above the target
– banked tokens can be used to boost other rolls as desired throughout the trial, an indicator of momentum

Sample

d4 timer to indicate how long one has to gather a specimen to get something significant

Rolls on basic effort against target to gather effort against rarity x 10 until the timer runs out
– bank tokens equal to the difference above the target
– banked tokens can be used to boost other rolls as desired throughout the trial, an indicator of momentum

Field Notes

On successful observation create field notes

1 Description
– Facts
– Impressions
2 Illustration
3 Store sample for transport, if gathered
4 Reflection

Conclusion

Repeat until your season is complete. How many and how rare were your observations and samples for the season? What leads did you find for future research from those observations and samples? Who do you communicate your findings to and what do they do with them or say in reply?

A reply from Doctor Hujambo Marhaba to Mr Turner’s letter

Greetings Mr Turner, Greetings!

Of course I do recall meeting you at various gallery openings and soever. I’m flattered you’d remember me from our brief acquaintance at those events, but I am soever glad for the letter from you whilst you are on your adventures!

I myself am off on my own for a working sabbatical at the moment, but after I return in the coming month I would be glad to arrange a visit to hear more about these structures you have been exploring, and to help identify the mysterious substance you have found.

With more details, I may be able to help find some references to these creatures whose remains you have found in the academic library, and learn more about them and the history of those structures in which you found them.

As to this substance, I would likely need some time to safely determine the nature of it, so believe I would need to have some of the sample left in my care for longer than your visit. I could send word to you after your return to the estuary area with my results when those studies have completed.

Do let me know your plans and I will have one of my assistants make hospitable arrangements for you and your friend Glizzard at the University so we can discuss these matters of interest. Letters are forwarded to me with only minor delay as needed if they cannot be responded to on my behalf, so feel at liberty to discuss any specifics even if I am currently traveling.

Have you been at your art whilst traveling or, I hope, at least gathering inspiration for the same? The real treasures of travel are rarely only mementos one can carry, are they?

I am curious about this game you’ve mentioned learning from your local friend. Perhaps when you visit we can all find a way to play a round here, and perhaps introduce something new to entertain the faculty and students between their studies.

By the by, I have a colleague who has an interest in fungus, and I wonder about what grows where you are currently exploring. I understand that this is exactly the season my colleague would have staged a trip to gather scientific samples, during a traditionally abundant harvesting period, but was unable to do so. Perhaps you would be willing and able help?

You should look to find a variety of the unique local fungus growths from your area. However, I must convey a warning that some growths may be, as one says, aware of you if you approach them. There are in some locales living species who also are able to communicate your presence to others of their own kind and allies, and some locales have even more rare species which may also pose a danger to you. So I find I must caution you to be wary of complex fungus structures that appear to have been designed to a purpose, which may indicate the presence of these more rare and dangerous species.

Do consider gathering what unique samples you are safely able, placing them individually in glass jars for transport. Any other details you observe will be of interest, to be sure. I have included under separate cover some brief discussion of proper sampling techniques and methods of recording observations usefully which you may find helpful. I know that my colleague will be quite excited to receive those to assuage the disappointment of not being able themselves to engage in gathering this season.

I look forward to arranging for your visit and to help apply my resources here toward resolving your current mysteries.

Signed & sealed,
Hujambo Marhaba

OOC

(This is an in-character letter sent, with an OOC post-script, back in 2017, to someone playing a solitaire game using the Index Card RPG (ICRPG) rules, as a kind of meta-game correspondence play. Unfortunately, there was only one more letter exchanged, and a draft idea of ICRPG Field Research activity, and so this didn’t develop much further, but there’s a lot about this kind of meta-game play, especially for solitaire, that appeals to me. Adding a series of correspondence to an existing game, that links different tables and players across time and space seems pretty awesome, and potentially wildly interesting.)

Doctor Hujambo Marhaba is a dark skinned, improbably tall, and wolfishly strong and lean ICRPG Hill Folk who is a visiting independent research-fellow and many-skilled scholar at the University. Dr Marhaba is rumoured to be generously supported by a controversial but ultimately secret endowment that is not popular within certain factions of the administration, perhaps unpopular particularly because they have been chagrined to find they are impotent to defund or influence the endowment, or Dr Marhaba, in any way. Ultimately even those in the opposition faction are loathe to pass on the research money and fully funded department, to be honest, which has begun to enhance the University’s reputation in many quarters of society.

Dr Marhaba often travels on elaborate and adventurous research expeditions, between much in-demand and irregular lectures about that research, often involving improbably wild stories that prove to be all too real when supported by the evidence of respectfully recovered artifacts and wondrous loot.

The increasingly infamous Dr Marhaba is often consulted by strange and unfamiliar visitors about such mysterious questions, and is glad to help with study and research leveraging University resources, including the use of several student assistants who are available for such assignments as are needed. Dr Marhaba thus also has an increasingly extensive network of contacts outside the University on which to rely when needed. These assistants and other contacts may respond to letters during the doctor’s periods of unavailability, when they are suitable to the task.

As a quirk, the doctor often uses repeated greetings, as in the salutation of this letter.

Dr Marhaba is active in the city arts and creative community, though not central to it, is an inside outsider to the art, university, and city communities. It is at several of these arts community events that Mr Turner and Dr Marhaba became acquainted.

In my thinking, if you are amenable, this could become a series of correspondence to advance the plot of your adventures. I am somewhat inspired by the De Profundis and Quill systems for my thinking around this idea, a way to roleplay via letters. I would hope if we continue that I could have permissions to post these to the Odd Order blog, and you might take a gander at a rather stalled out site for De Profundis that I’d made a while back for inspiration as well.

I’m excited by the way you’ve described your adventures and the golf game since they appear to be largely more about exploration than combat, which I’ve found to be ICRPG’s particular primary focus. My adventures with Take ran into at least one point in one of the sample trials where the main way forward, and way to get the subsequent reward, was clearly intended to be combat, which to which he was ill-suited against the challenge. I’ve been finding that I’ve focused a lot on combat in my videos, and have been thinking about how to include more … other stuff through Effort based tasks and storytelling instead of simply combats.

Anyhow, no pressure if the above correspondence isn’t of interest or doesn’t fit your particular adventures, but it occurred to me as perhaps being an added asynchronous dimension of play to enhance the rest of your own sessions. In any case, I thought Dr Marhaba might be a useful resource and plot device.

Feel free, of course, to include any OOC details, questions, suggestions, or hints to help craft replies as you like with in-character correspondence, thus.

Thanks!

ICRPG Trail to Ghost Mountain, Part 4

Conclusion of the first leg and a major confrontation in ICRPG Trail to Ghost Mountain

This is an ongoing play session set in the weird west of Ghost Mountain from the forthcoming Index Card RPG World book, using the ICRPG system. I play a team of four companions (Fate, Fox, Fix, and Fez) through this scenario which I’ve adapted from Blood on the Trail by Shoshana Kessock.

Blood on the Trail by Shoshana Kessock, A World of Adventure for Fate Core, which I backed as a Patron of Evil Hat

I’ve also drawn inspiration from the game Gold Town and papercraft set Whitewash City by Eric Hotz

Check out the two Ghost Mountain playtests from Roll for Effort

Index Card RPG Core Set from Runehammer Games

Index Card RPG Vol 1

Index Card RPG Vol 2

Rigaroga is a technologist lost in the wilderness, having adventures in geekery and nerdy mishegoss.

The Odd Order is a place for Rigaroga, friends and acquaintances to gather online.
http://oddorder.org

If you’d like to pitch in, add a buck to the tip jar.

Or become an ongoing Patron, get gratis music downloads, and help me geek out!

ICRPG The Horde of Haghu, Part 8

Leaving the once-lost tower, the party meets the actual horde for the first time in the alt-Lankhmar of ICRPG The Horde of Haghu!

This is a play session set in Nehwyreve, which is, with apologies to the memory of Fritz Leiber and his fans everywhere, an alternate-universe Nehwon, using the Index Card RPG Core system. I play a team of four companions (Rot, Ire, Ick, and Nit) through this scenario which I’ve adapted from The Secret of Urgaan of Angarngi by Carl Smith.

The Secret of Urgaan of Angarngi is from CA1: Swords of the Undercity, a module set in Lankhmar: City of Adventure, from TSR, Inc, circa 1985

Index Card RPG Core Set from Runehammer Games

Index Card RPG Vol 1

Index Card RPG Vol 2

Rigaroga is a technologist lost in the wilderness, having adventures in geekery and nerdy mishegoss.

The Odd Order is a place for Rigaroga, friends and acquaintances to gather online.

If you’d like to pitch in, add a buck to the tip jar.

Or become an ongoing Patron, get gratis music downloads, and help me geek out!

ICRPG Worlds and Maps

ICRPG Worlds from Runehammer Games was just released.

I helped provide feedback and copyediting for some of this book, so I got a sneak peek at it already. There’s a lot of cool new material to expand on existing Index Card RPG settings, Alfheim and Warp Shell, but this book also includes the entirely new weird west setting, Ghost Mountain. Some of that will be useful no matter what setting you use at your table, but there’s also Advanced Character options with some really fun and interesting Milestone Paths, essentially talent trees, for you to consider adding too.

I recommend the PDF version, which will include updates to the text over time, as was also true for the Index Card RPG Core Set, but there’s also hardcover and softcover if you’re really set on getting the book in print as it is initially released. If you go for the print version, I believe would be making a mistake if you didn’t grab the PDF bundle so you do get future updates.

ICRPG Worlds

INDEX CARD RPG WORLDS is here!

The long-awaited, fan-built, campaign play tested companion to the best-selling INDEX CARD RPG Core Set is jam packed with adventures, maps, monsters, lore, equipment, and dungeons!

THREE COMPLETE SETTINGS cover fantasy, epic science fiction, and the supernatural fun of the weird west.

ALFHEIM: 16 complete kingdoms with maps, dungeons, travel conditions, monsters and friendly NPCs to run your giant fantasy sandbox game.

WARP SHELL: 36 complete adventure concepts, with encounters, power armor rules, monsters, one-shots and full campaigns.

GHOST MOUNTAIN: An expansive campaign story with all new character classes, equipment, LOOT table, monsters, conditions, and firearm rules. Replace your dice with a poker deck and get ready to bleed, because the weird west is a deadly place.

GIGANTIC MAPS: Your WORLDS purchase includes three enormous world maps (JPG FORMAT) that can be printed as big as your entire gaming table. Hundreds of locations and hidden details to discover. If you’d like professionally printed map posters, check out the WORLDS POSTER PACK.

ADVANCED CHARACTERS: For players, WORLDS includes an all new system called MILESTONE PATHS to get that long-term, customizable character progression we all know from other games. Mix and match PATHS to create a unique build for your class, and give your characters that deep, long-term growth you crave.

There is also ICRPG WORLDS Map Posters newly released.

This includes three maps, one for each of the settings in Worlds, on glossy 12″x18″ sheets.

ICRPG Gunk in your Junk, Part 7

Final episode of space station crawl in alt-Gamma World ICRPG Gunk in your Junk!

This is a play session set in Warp Shell using Index Card RPG Core. I play a team of five Mecha (Eve, Izzy, Keys, Fish, and Nate) through this scenario which I’ve adapted from The Albuquerque Starport by Paul Reiche III.

The Albuquerque Starport is from Gamma World Referee’s Screen and Mini-Module

Index Card RPG Core Set from Runehammer Games

Index Card RPG Vol 3

Rigaroga is a technologist lost in the wilderness, having adventures in geekery and nerdy mishegoss.

The Odd Order is a place for Rigaroga, friends and acquaintances to gather online.

If you’d like to pitch in, add a buck to the tip jar.

Or become an ongoing Patron, get gratis music downloads, and help me geek out!

ICRPG Lost Tomb of the Skeleton King, Part 7

The final episode and epilogue of ICRPG Lost Tomb of the Skeleton King!

This play session concludes the Lost Tomb of the Skeleton King from Axebane’s Moldy Codex, an adventure set in Alfheim using the Index Card RPG Core system. I play a Take, a small folk shadow, through this scenario.

Axebane’s Moldy Codex #1 from Axebane Games

Index Card RPG Core Set from Runehammer Games

Index Card RPG Vol 1

Index Card RPG Vol 2

Rigaroga is a technologist lost in the wilderness, having adventures in geekery and nerdy mishegoss.

The Odd Order is a place for Rigaroga, friends and acquaintances to gather online.

If you’d like to pitch in, add a buck to the tip jar.

Or become an ongoing Patron, get gratis music downloads, and help me geek out!

ICRPG Trail to Ghost Mountain, Part 3

The first leg of the journey begins!

This is an ongoing play session set in the weird west of Ghost Mountain from the forthcoming Index Card RPG World book, using the ICRPG system. I play a team of four companions (Fate, Fox, Fix, and Fez) through this scenario which I’ve adapted from Blood on the Trail by Shoshana Kessock.

Blood on the Trail by Shoshana Kessock, A World of Adventure for Fate Core, which I backed as a Patron of Evil Hat

I’ve also drawn inspiration from the game Gold Town and papercraft set Whitewash City by Eric Hotz

Check out the two Ghost Mountain playtests from Roll for Effort

Index Card RPG Core Set from Runehammer Games

Index Card RPG Vol 1
Index Card RPG Vol 2

Rigaroga is a technologist lost in the wilderness, having adventures in geekery and nerdy mishegoss.

The Odd Order is a place for Rigaroga, friends and acquaintances to gather online.

If you’d like to pitch in, add a buck to the tip jar.

Or become an ongoing Patron, get gratis music downloads, and help me geek out!

ICRPG The Horde of Haghu, Part 7

The party agrees to join up with Lady Rana to take on ICRPG The Horde of Haghu, Part 7

This is a play session set in Nehwyreve, which is, with apologies to the memory of Fritz Leiber and his fans everywhere, an alternate-universe Nehwon, using the Index Card RPG Core system. I play a team of four companions (Rot, Ire, Ick, and Nit) through this scenario which I’ve adapted from The Secret of Urgaan of Angarngi by Carl Smith.

The Secret of Urgaan of Angarngi is from CA1: Swords of the Undercity, a module set in Lankhmar: City of Adventure, from TSR, Inc, circa 1985

Index Card RPG Core Set from Runehammer Games

Index Card RPG Vol 1

Index Card RPG Vol 2

Rigaroga is a technologist lost in the wilderness, having adventures in geekery and nerdy mishegoss.

The Odd Order is a place for Rigaroga, friends and acquaintances to gather online.

If you’d like to pitch in, add a buck to the tip jar.

Or become an ongoing Patron, get gratis music downloads, and help me geek out!