Quartz Crystal Whistle of Double Time

I created this Quartz Crystal Whistle of Double Time for my character Take to use in the Yanking on Glorious Leader’s Chain scenario, as a follow-up to the Biscuits and Grave-y, both let’s play videos which you can watch on my video channel.

This is a new Loot item for Runehammer Games’ Index Card RPG Core you might find useful.

Quartz Crystal Whistle of Double Time

This is a whistle made of quartz crystal.

When blowing on the whistle, one can take 2 Actions per Turn, or take an Action even after a dash Move to Far. However, it makes noise, as a whistle does. That means no stealth while using it, and anyone within hearing distance will be alerted to the user’s presence.

You may want to add a Spell Burn die to balance the benefit of this device for each turn it is used, to account for the user’s hyperventilation and recovery.

The Holy Silver Talisman of the Fire God Zhipho

I created this Holy Silver Talisman of the Fire God Zhipho for my character Take to use in the Yanking on Glorious Leader’s Chain scenario, as a follow-up to the Biscuits and Grave-y, both let’s play videos which you can watch on my video channel.

This is a new Loot item for Runehammer Games’ Index Card RPG Core you might find useful, though, let’s be honest, it really was a bit underwhelming for Take in the scenario. Perhaps there’s a larger, perhaps backpack-sized, version somewhere that, one might say, “throws” flame? Now, that would be impressive!

The Holy Silver Talisman of the Fire God Zhipho

This is a small sealed box made of silver. It has a top that is hinged and reveals a small screen with holes around a miniature fire altar dedicated to the Fire God Zhipho.

With a Basic attempt, the flame can be lit by spinning the tiny prayer wheel against the sacrificial stone. When the flame is lit, the talisman acts as a strong and righteous holy item, in addition to being silver, which might be handy if one is facing things with weaknesses to such things. The flame also casts a sphere of light, much like a large candle; and can be used to light flammable thing on fire.

The talisman has 10 charges, but is refillable. Failure on an attempt to light it uses a charge. You may want to balance this by requiring a new Basic attempt each turn to keep it lit. Also, attempt rolls may become Hard in particularly windy conditions.