I created this Quartz Crystal Whistle of Double Time for my character Take to use in the Yanking on Glorious Leader’s Chain scenario, as a follow-up to the Biscuits and Grave-y, both let’s play videos which you can watch on my video channel.
This is a new Loot item for Runehammer Games’ Index Card RPG Core you might find useful.
Quartz Crystal Whistle of Double Time
This is a whistle made of quartz crystal.
When blowing on the whistle, one can take 2 Actions per Turn, or take an Action even after a dash Move to Far. However, it makes noise, as a whistle does. That means no stealth while using it, and anyone within hearing distance will be alerted to the user’s presence.
You may want to add a Spell Burn die to balance the benefit of this device for each turn it is used, to account for the user’s hyperventilation and recovery.
I created this Holy Silver Talisman of the Fire God Zhipho for my character Take to use in the Yanking on Glorious Leader’s Chain scenario, as a follow-up to the Biscuits and Grave-y, both let’s play videos which you can watch on my video channel.
This is a new Loot item for Runehammer Games’ Index Card RPG Core you might find useful, though, let’s be honest, it really was a bit underwhelming for Take in the scenario. Perhaps there’s a larger, perhaps backpack-sized, version somewhere that, one might say, “throws” flame? Now, that would be impressive!
The Holy Silver Talisman of the Fire God Zhipho
This is a small sealed box made of silver. It has a top that is hinged and reveals a small screen with holes around a miniature fire altar dedicated to the Fire God Zhipho.
With a Basic attempt, the flame can be lit by spinning the tiny prayer wheel against the sacrificial stone. When the flame is lit, the talisman acts as a strong and righteous holy item, in addition to being silver, which might be handy if one is facing things with weaknesses to such things. The flame also casts a sphere of light, much like a large candle; and can be used to light flammable thing on fire.
The talisman has 10 charges, but is refillable. Failure on an attempt to light it uses a charge. You may want to balance this by requiring a new Basic attempt each turn to keep it lit. Also, attempt rolls may become Hard in particularly windy conditions.