Flags over Mars!
This short FREE Quickstart adventure is designed to allow players to take on the role of heroes from the John Carter of Mars stories as they encounter perilous adventures on Barsoom explore the rules of its 2d20 roleplaying system.
The adventure is set shortly after the events of A Princess of Mars and the decline of Helium’s long time rival, Zodanga. During this period, John Carter stays for years in Helium with his beloved Dejah Thoris, but few of his adventures during this time are described in Burrough’s work.
As the adventure begins, Carter is travelling with Dejah and several friends and allies by flier to meet with a delegation from a minor Red Martian kingdom, Voninka, that is seeking alliance with Helium. Voninka was a small satellite nation of Zodanga until the nation’s recent defeat at the hands of Helium. It now seeks new allies among Helium and its jeddak, a young but respected leader known as Corlan Nim, has requested a diplomatic meeting with representatives of Helium—the player heroes and their crew.
But all is not quite as it seems and this apparently simple diplomatic mission soon launches our heroes into a whirlwind adventure!
Prepare to experience the might and majesty of 2d20 adventures on the red planet in John Carter of Mars!
A new Star Trek Adventures Quickstart is available from Modiphius.
Welcome to your new assignment, Captain. Your continuing mission, to explore strange new worlds, seek out new life and new civilizations, to boldly go where no one has gone before…
“We’ve received a message from Narendra Station that a runabout called the Susquehanna has gone missing in the Carina Nebula, deep within the Shackleton Expanse. The Susquehanna was investigating an unusual alien signal that originated from the nebula when all contact was lost. We have been ordered to enter the nebula, find the runabout, and determine the origin and cause of the alien signal. Starfleet has also advised that Romulan and Ferengi ships have been sighted in the region, so we should exercise caution since they may well have detected the alien signal as well.”
This is a FREE 30 page Quickstart for the Star Trek Adventures Roleyplaying game, and contains an introduction to the main game’s core rules, plus “Signals” a self contained adventure with six pre-generated characters for you to enjoy. You will also need:
At least two 20-sided dice (d20) per Player, and several
6-sided dice (d6) to serve as Challenge Dice
A set of six chips or tokens for Momentum
A set of twenty chips or tokens for Threat
The pre-generated characters found in the back of the booklet.
The Spire of the Hunting Sound by Dennis Detwiller, which includes Quick Start Rules with a bestiary, is a free to download “complete adventure–plus complete quickstart rules–for novice and veteran Numenera players, and contains everything you need (except dice!) to learn, run, and play the adventure.”
Runehammer Games just released a new, free Index Card RPG Quick Start Rules download. I’ve done several in a series of solitaire let’s play videos and have been talking about this game system lately. Here’s a way you can check it out for free and get started! The 33-page QSR has all you need to get started (except dice and stuff, of course), including a new sample adventure, Tooth of the Agnar, excerpted from the longer Savages of Kath let’s play scenario. (So even if you’ve already got ICRPG Core, there’s something new in here for you too!)
Download your FREE QUICKSTART and get playing right away! Perfect for…
• Those considering an ICRPG CORE SET purchase
• Players jumping into an ICRPG game
• The mechanics-curious investigating ICRPG