The AuGMENTED expansion for the indie roguelite scifi shooter Starward Rogue by Arcen Games has released. There’s now also a Starward Rogue Gold Edition, which includes the game and expansion together.
Subnautica by Unknown Worlds Entertainment was recently released from Early Access, and now there’s a cinematic trailer!
ICRPG Worlds from Runehammer Games was just released.
I helped provide feedback and copyediting for some of this book, so I got a sneak peek at it already. There’s a lot of cool new material to expand on existing Index Card RPG settings, Alfheim and Warp Shell, but this book also includes the entirely new weird west setting, Ghost Mountain. Some of that will be useful no matter what setting you use at your table, but there’s also Advanced Character options with some really fun and interesting Milestone Paths, essentially talent trees, for you to consider adding too.
I recommend the PDF version, which will include updates to the text over time, as was also true for the Index Card RPG Core Set, but there’s also hardcover and softcover if you’re really set on getting the book in print as it is initially released. If you go for the print version, I believe would be making a mistake if you didn’t grab the PDF bundle so you do get future updates.
INDEX CARD RPG WORLDS is here!
The long-awaited, fan-built, campaign play tested companion to the best-selling INDEX CARD RPG Core Set is jam packed with adventures, maps, monsters, lore, equipment, and dungeons!
THREE COMPLETE SETTINGS cover fantasy, epic science fiction, and the supernatural fun of the weird west.
ALFHEIM: 16 complete kingdoms with maps, dungeons, travel conditions, monsters and friendly NPCs to run your giant fantasy sandbox game.
WARP SHELL: 36 complete adventure concepts, with encounters, power armor rules, monsters, one-shots and full campaigns.
GHOST MOUNTAIN: An expansive campaign story with all new character classes, equipment, LOOT table, monsters, conditions, and firearm rules. Replace your dice with a poker deck and get ready to bleed, because the weird west is a deadly place.
GIGANTIC MAPS: Your WORLDS purchase includes three enormous world maps (JPG FORMAT) that can be printed as big as your entire gaming table. Hundreds of locations and hidden details to discover. If you’d like professionally printed map posters, check out the WORLDS POSTER PACK.
ADVANCED CHARACTERS: For players, WORLDS includes an all new system called MILESTONE PATHS to get that long-term, customizable character progression we all know from other games. Mix and match PATHS to create a unique build for your class, and give your characters that deep, long-term growth you crave.
There is also ICRPG WORLDS Map Posters newly released.
This includes three maps, one for each of the settings in Worlds, on glossy 12″x18″ sheets.
Iris: Adventure Game is “a tabletop roleplaying game set in a sci-fi universe full of color and exploration.” That note about colour is not in passing. There is an interesting colour wheel mechanic, with cooperative power ups, that plays an important and central part of the game design.
Iris is currently in alpha playtesting, just having sent out invites in the last couple of days. There’s an introductory adventure available when you sign up for their email list and an alpha playtest campaign for which you can apply, participate, and help out with feedback.
I ran into this randomly on Instagram because they posted an image of a play map using Cecil Howe’s Hex Kit, and it caught my eye. They’ve licensed these colourful tiles for use in the game. It is a good match and definitely got my attention.
WHAT MAKES IRIS: ADVENTURE GAME DIFFERENT?
Every action has a consequence. Designed for engaging and strategic combat, Iris: Adventure Game does away with attack rolls and stat ceilings so that you fully control your character. Balance the tension of protecting yourself or aiding your team to overcome foes, puzzles and skilled negotiations.
Grab some friends, and play. Stop worrying about several hundred pages to read, managing countless rules and buying expensive figurines (well okay, confession: we love the mini figs, too). Iris: Adventure Game is written to be easily accessible, with one rulebook that provides lore, characters and guidelines while also encouraging ample freedom to tailor your adventure to your play group.
See it all. A fully integrated color mechanic allows your characters to manipulate the Source Colors and produce powerful combos. Coordinate your team’s efforts to empower each player’s abilities beyond their own potential. Be rewarded for smart gameplay, and feel the struggle of triumphing against overwhelming odds.
Flags over Mars!
This short FREE Quickstart adventure is designed to allow players to take on the role of heroes from the John Carter of Mars stories as they encounter perilous adventures on Barsoom explore the rules of its 2d20 roleplaying system.
The adventure is set shortly after the events of A Princess of Mars and the decline of Helium’s long time rival, Zodanga. During this period, John Carter stays for years in Helium with his beloved Dejah Thoris, but few of his adventures during this time are described in Burrough’s work.
As the adventure begins, Carter is travelling with Dejah and several friends and allies by flier to meet with a delegation from a minor Red Martian kingdom, Voninka, that is seeking alliance with Helium. Voninka was a small satellite nation of Zodanga until the nation’s recent defeat at the hands of Helium. It now seeks new allies among Helium and its jeddak, a young but respected leader known as Corlan Nim, has requested a diplomatic meeting with representatives of Helium—the player heroes and their crew.
But all is not quite as it seems and this apparently simple diplomatic mission soon launches our heroes into a whirlwind adventure!
Prepare to experience the might and majesty of 2d20 adventures on the red planet in John Carter of Mars!
Modiphius just added a bundle of four digital books for their 2d20 game Conan: Adventures in Adventures in an Age Undreamed Of with a pretty good 46% discount, currently from $55.96 down to $29.99. This appears to be part of DTRPG’s “Why Not Try A Game You Haven’t Played Before” promotion, so presumably will not last forever, and perhaps only as long as the New Year sale for another 8 days.
Steve Jackson Games just started a crowdfunding effort for Triplanetary – The Classic Game of Space Combat, for some really old-school tabletop pew pew.
From the dawn of the hobby, a classic space game returns . . . Triplanetary depicts ship-to-ship space combat in the Solar System!
Triplanetary depicts ship-to-ship space combat in the Solar System using a vector movement system. It was designed by Marc “Traveller” Miller and first released in 1973. A second edition was released in 1981, but it’s been out of print since then.
Now, this long-lost game returns with a larger map and 5/8” counters! The new edition contains an alternative combat system for those who like more detailed space warfare, but the original rules are included and play just as well as they did in 1973.
Triplanetary is fun to play solo, and has scenarios for two, three, and four+ players. The quick, intuitive movement and combat rules are unchanged. All the scenarios from both editions have been collected, and new campaign rules added. This edition is lightly edited by Steve Jackson, who has been a Triplanetary fan since his college days.
tinyBuild just announced Outpost Zero, being developed by Symmetric Games.
Imagine playing Starcraft as a multiplayer Survival FPS. You land on a new planet, gather resources, build a base — and get onto building an army of AI bots to help you in your quest. Then you take this army to your neighbor’s base, and start a war. This is Outpost Zero. A new multiplayer survival FPS from Symmetric Games.
AuGMENTED is Starward Rogue, but bigger, better, and coated with gold. Newly added Gold Floors mysteriously appear throughout your run. Inhabited by rare enemies, unique treasures await those who can overcome the challenges within.
* A new gold floor with unique challenges and rewards
* 4 new music tracks composed by Pablo Vega and The Overthinkers
* 3 new mechs: The Zephyr, The Paladin, and the Warhog
* 90+ new items
* 30+ new enemies
* 125+ new rooms
* 8 new room obstacles such as the pulse trap and the flamethrower turret
* 10+ challenge rooms (a new room type exclusive to the gold floors)
* 6 new minibosses
* 9 new bosses
Modiphius has started a crowdfunding effort for John Carter of Mars, a 2d20 roleplaying game set in the universe of Edgar Rice Burroughs’ series. This appears to be, essentially, a pre-order offering and hype train, as opposed to a project actually needing to crowdfund to get done, and has already met the modest base funding goal, but may be of interest if you want to pay for the game in advance of the release, later this year. There’s a variety of packages, though I note there doesn’t appear to be a “borg cube” style collector’s monolith this time around. Still, looks interesting and lavish as a game from a glance!
John Carter of Mars – Adventures on The Dying World of Barsoom is a planetary romance tabletop role-playing game. We’ve created it under license and with the cooperation of the estate of Edgar Rice Burroughs, author of the original Barsoom novels. We’ve also had guidance of Scott Tracy Griffin one of the leading scholars of his works to ensure utmost authenticity.
Using a pulp-action inspired narrative variant of Modiphius’ 2d20 system, Momentum, John Carter of Mars allows players to take the role of various adventurers and heroes as they travel, battle, and romance their way across the wondrous and dangerous world known to its natives as Barsoom. Play as John Carter, the princess Dejah Thoris or the fearsome Thark warrior Tars Tarkas – or create your own new heroes from a wide variety of options.